Wednesday, March 21, 2018

MK1 Progress

                                                              Still under development.

                 However everything seems to be quite complete,at least over all selection menus. 

I'm looking for the next missing things to build a very special version of MK1.
Full of new options,for example reptile hidden behind the classic menu.

Player one mode

Versus mode

Endurance mode

Endurance mode(2 on 2)

Check it out:


Thursday, March 1, 2018

MK1,shots


This MK1 uses all original stuff increased with HDR features.

Check the quality of  menu and select screen,via some shots:

Title Menu,probably used for further options


Choose your fighter with HDR feature.



Also check this video(posted on previous post)






MK1 Inside MK Zero

Here the first impressions about the insertion of the first Saga MK1.

Just like a locked game to be activated via secret codes.

The game will be displayed as MK1 only.

I'm using all MK1 original sprites with HDR quality increased.

Check it out:




The battle plan goes under the same concept.
Stay on Kombat.


Sunday, February 18, 2018

Fireboy Project,being hit animations part 2

Finally added "being hit" required animations! Check it out:


Monday, January 29, 2018

MK1,MK2.MK3,UMK3...

I'm working on shadows for several months... I think it's time to reveal  you something. At least the basic of my plans.

All Mortal Kombat sagas are being added to a single project.

No, you are not mad,all sagas into one.

All MK1 characters are being added.

The idea is to insert the MK1 game by itself.
You might have to unlocked this game mode.


Complete game,with press start,player 2,etc.

I have plans to insert all sagas into one. You know,MK2,MK3,UMK3.

So stay tuned for the next generation of this saga.

Check this MK1 screen shot.





MK1 ON MK ZERO!


Now about my next global update,zoom.

As you know,zoom should be applied to all stages.

You might ask me: "What about the small stages?"

There's  no small stages on MK zero.

These stages were never designed to work on low resolutions.

Example of "small stages" with zoom liberated:

Nexus



Earth




Immortality




Example for extremely large stage
Tower


You might imagine the power behind the lager stages... Just like this.

It's a simple revelation of my plans... There's lots of hidden info to be revealed.

See you stupid parrot.

Wednesday, January 3, 2018

Global Updates... On shadows

Happy new year for everyone!
Sorry for my late reply. I'm really busy thinking on multiple things at the same time.

MK ZERO are under total reconstruction,several updates.

Everything shall be updated,every sector. Player select,versus,towers,secrets and much more. Absolutely everything.

I will not reveal any single shot about the global changes. 

However,some hints will be revealed through my further messages.


First revelation: Player 2 finally unlocked!

Since everything shall be changed,there's no sense to keep this info as something secret. 

For now check another captured action from FIREBOY'S special attack.


                                  

Saturday, August 26, 2017

Fireboy Project,being hit

Part of the being hit animations,check it out:



I'm pretty close to complete my task!

Friday, August 4, 2017

Fireboy Project- First combo hit and jump kick

Sorry for my late post...I've been busy for a short time...you may imagine my vendetta... now it's time to return to my project.

Its just a first hit of a long sequence of guitar combos...lots of sprites.


For now,check the jumps kick and the first guitar hit combo. Check it out:


Tuesday, July 4, 2017

Fireboy Project,Uppercut and Sweep update.

I had to record sweep move again. I had to insert two sprites over my old animation.

  Movehit sprite(replaced) and the next sprite(extra sprite).


                                   
Sweep update!

                Finally,one of the most powerful moves overall eras of MK series...The uppercut!                        
Uppercut added,check it out:

Friday, June 23, 2017

Fireboy Project,knee and sweep added.


                                                           Now the project Kontinues...

Thursday, May 25, 2017

Fireboy Project,Roundhouse kick !

#FIRENINJABOY


I'm kind impressed with myself...Perfection is the word...
I'm even more precise when compared to some official actors!

I present you,The roundhouse kick!

Also check the vertical jump,simple but  necessary.

#ninjafire
=)

Thursday, May 11, 2017

Fireboy project,flying punch and low block

More progress on Fireboy project.

More torture for those parrots!

The real soul of MK revealed...

Flying punch and low block added!


Monday, May 8, 2017

Fireboy Project,walk animation

Behind the scenes of the project



The first step:

Record the animation with a good actor. Fireboy,with me in this case.

Select the desired frames


The second step:


Prepare the animation,according to MK arcade series.

You know,fixed under stance animation.


The third step:


Insert in the game and check the results. Just Perfect.


Sunday, May 7, 2017

Fireboy project,I'll be back...

I have lots of things to be revealed...patience is an admirable painful virtue. However,the best option for now.

I won't to feed those assholes anymore...it's definitive for me. So,everything must be a surprise.

Except for what seems to be impossible for their kind.  You know, those weird and fat parrots!!

Like myself on MK. Yes,FIREBOY on MK.  It's about my departure on MK forever.
Get ready for the next release.

Check previous post for more info.

Monday, May 1, 2017

The first rebuild

Hornbuckle reconstruction 100% complete. Updated under MK arcade sprites.
Sub-zero is the next with addition of new sprite on his animation.


Friday, April 28, 2017

Friday, March 10, 2017

MKM SPEED TOOL


Guess what kombatants? I've been hacked again! It's quite unbelievable...despicable parrots.

No worries,right? Not this time...I lost everything,countless of edits,codes,new futures,everything deleted! For my luck,knowledge means power...and .everything could be restored to the original state!

MKM still around and close to be released !
Lesson learned...by this point,MKM will never be continued on a PC with internet connection.

I did lot of things that will not be revealed until the next release...you might imagine my reasons.

I also would like to report a new feature to be released in this version.

It's called "SPEED TOOL".

It's a super light software used to ELIMINATE the slowdown  and framed skipped problems .

That makes the game time more fluid than water,with high and clear run times.

Extremely useful for those who are suffering with this problem.

The results are really impressive,making the game extremely 100% fluid.

Stay tunned for this version...if you have some of those mentioned problems,stay ready to taste the real MKM for the first time.





Friday, January 20, 2017

STANCE UPDATE COMPLETE

Hornbuckle stance 100% complete. Check it out;


Monday, January 16, 2017

Scorpion confirmed...

After a long reflection,thinking about the whole project as one universe,also about my last missions to complete my task...and the most important...the meaning of the name FIREBOY.

Scorpion must have his presence into this masterpiece.

 Aggressive,with some new moves and extra combos. Powered by my madness and by fire of the Netherrealm.

I have lots of surprises for this next version,for a mere example...a new interactive arena,with fatality and dead traps.

There's a great possibility to increase all the ninjas with alternate costumes.
However,I'm not right about that for the next version...probably on further versions.



Friday, December 9, 2016

An universe under development...

There's lots of changes for this next version. This version shall consume more time than expect. There is a good reason for doing this.

This version shall be pretty close to the final version,missing only 
some new kombatants and arenas.

 After all,this version are consuming lots of time,especially for fatality activation,with countless of sprites, annoying,repetitive work.

 That really pisses me off.

I still looking for my departure,since my desire for MK stuff are very low for now.

I'm looking for new things,outside internet...you know real things,things that I can't deny,just makes me happy. That also consumes lots of time,it's a matter of priority. 
MK is no longer my priority on my life.

Back in the day,this version could be released in flash time...by the other hand,MK stuff are Just a waste of time and talent...free ideas for the netherrealm.

 No thanks,I'm not interested in serve no one.

At least before get paid for the real job. No money,no original ideas...at least  NOT in a conventional way,my creativity can be used in a new form,to be revealed in my next task.

It's also a immense form to say FUCK OFF


However my creativity are being used in a different form...in a form that can't be used in a commercial way. Stay tunned for MILEENA'S FATALITY. That will explain lots of things. That makes more sense for me nowadays. Really creative,I assure you !! HA-HA.


For now,check Hanzo and Sub-Zero,stances updated!!


Madway,Kombat Zero Unlimited, Powered by Fireboy.