Saturday, May 12, 2018
Friday, May 11, 2018
MK Zero - Next Generation
New damage system and font
New announcer font
Updated Blood system
Fatality bar activated
Updated game ticks/timing/animations
Updated collision boxes
Updated sounds
New hit/reactions
Combo system fully updated.
Ruby's updates:
New FX effects overall of her special moves !!
Sunday, April 22, 2018
Some updates,revealed
Wednesday, March 21, 2018
MK1 Progress
Still under development.
However everything seems to be quite complete,at least over all selection menus.
I'm looking for the next missing things to build a very special version of MK1.
Full of new options,for example reptile hidden behind the classic menu.
Versus mode
Endurance mode
Endurance mode(2 on 2)
Check it out:
Thursday, March 1, 2018
MK1,shots
This MK1 uses all original stuff increased with HDR features.
Check the quality of menu and select screen,via some shots:
Title Menu,probably used for further options
Title Menu,probably used for further options
MK1 Inside MK Zero
Here the first impressions about the insertion of the first Saga MK1.
Just like a locked game to be activated via secret codes.
The game will be displayed as MK1 only.
I'm using all MK1 original sprites with HDR quality increased.
Check it out:
Check it out:
The battle plan goes under the same concept.
Stay on Kombat.
Sunday, February 18, 2018
Monday, January 29, 2018
MK1,MK2.MK3,UMK3...
I'm working on shadows for several months... I think it's time to reveal you something. At least the basic of my plans.
All Mortal Kombat sagas are being added to a single project.
No, you are not mad,all sagas into one.
All MK1 characters are being added.
The idea is to insert the MK1 game by itself.
You might have to unlocked this game mode.
Complete game,with press start,player 2,etc.
I have plans to insert all sagas into one. You know,MK2,MK3,UMK3.
So stay tuned for the next generation of this saga.
Check this MK1 screen shot.

MK1 ON MK ZERO!
Now about my next global update,zoom.
As you know,zoom should be applied to all stages.
You might ask me: "What about the small stages?"
There's no small stages on MK zero.
These stages were never designed to work on low resolutions.
Example of "small stages" with zoom liberated:
Nexus
All Mortal Kombat sagas are being added to a single project.
No, you are not mad,all sagas into one.
All MK1 characters are being added.
The idea is to insert the MK1 game by itself.
You might have to unlocked this game mode.
Complete game,with press start,player 2,etc.
I have plans to insert all sagas into one. You know,MK2,MK3,UMK3.
So stay tuned for the next generation of this saga.
Check this MK1 screen shot.

MK1 ON MK ZERO!
Now about my next global update,zoom.
As you know,zoom should be applied to all stages.
You might ask me: "What about the small stages?"
There's no small stages on MK zero.
These stages were never designed to work on low resolutions.
Example of "small stages" with zoom liberated:
Nexus
Earth
Immortality

Example for extremely large stage
Tower
You might imagine the power behind the lager stages... Just like this.
It's a simple revelation of my plans... There's lots of hidden info to be revealed.
See you stupid parrot.
It's a simple revelation of my plans... There's lots of hidden info to be revealed.
See you stupid parrot.
Wednesday, January 3, 2018
Global Updates... On shadows
Happy new year for everyone!
Sorry for my late reply. I'm really busy thinking on multiple things at the same time.
MK ZERO are under total reconstruction,several updates.
Everything shall be updated,every sector. Player select,versus,towers,secrets and much more. Absolutely everything.
I will not reveal any single shot about the global changes.
However,some hints will be revealed through my further messages.
First revelation: Player 2 finally unlocked!
Since everything shall be changed,there's no sense to keep this info as something secret.
For now check another captured action from FIREBOY'S special attack.

Saturday, August 26, 2017
Fireboy Project,being hit
Part of the being hit animations,check it out:
I'm pretty close to complete my task!
Friday, August 4, 2017
Fireboy Project- First combo hit and jump kick
Sorry for my late post...I've been busy for a short time...you may imagine my vendetta... now it's time to return to my project.
Its just a first hit of a long sequence of guitar combos...lots of sprites.
For now,check the jumps kick and the first guitar hit combo. Check it out:
Tuesday, July 4, 2017
Fireboy Project,Uppercut and Sweep update.
I had to record sweep move again. I had to insert two sprites over my old animation.
Movehit sprite(replaced) and the next sprite(extra sprite).
Movehit sprite(replaced) and the next sprite(extra sprite).
Sweep update!
Friday, June 23, 2017
Thursday, May 25, 2017
Fireboy Project,Roundhouse kick !
#FIRENINJABOY
I'm kind impressed with myself...Perfection is the word...
I'm even more precise when compared to some official actors!
I present you,The roundhouse kick!
Also check the vertical jump,simple but necessary.
#ninjafire
Thursday, May 11, 2017
Fireboy project,flying punch and low block
More progress on Fireboy project.
More torture for those parrots!
The real soul of MK revealed...
Flying punch and low block added!
Monday, May 8, 2017
Fireboy Project,walk animation
Behind the scenes of the project
The first step:
Record the animation with a good actor. Fireboy,with me in this case.
Select the desired frames
Select the desired frames
The second step:
Prepare the animation,according to MK arcade series.
You know,fixed under stance animation.
The third step:
Insert in the game and check the results. Just Perfect.
Sunday, May 7, 2017
Fireboy project,I'll be back...
I have lots of things to be revealed...patience is an admirable painful virtue. However,the best option for now.
I won't to feed those assholes anymore...it's definitive for me. So,everything must be a surprise.
Except for what seems to be impossible for their kind. You know, those weird and fat parrots!!
Like myself on MK. Yes,FIREBOY on MK. It's about my departure on MK forever.
I won't to feed those assholes anymore...it's definitive for me. So,everything must be a surprise.
Except for what seems to be impossible for their kind. You know, those weird and fat parrots!!
Like myself on MK. Yes,FIREBOY on MK. It's about my departure on MK forever.
Get ready for the next release.
Check previous post for more info.
Check previous post for more info.
Monday, May 1, 2017
The first rebuild
Friday, April 28, 2017
Friday, March 10, 2017
MKM SPEED TOOL
No worries,right? Not this time...I lost everything,countless of edits,codes,new futures,everything deleted! For my luck,knowledge means power...and .everything could be restored to the original state!
MKM still around and close to be released !
Lesson learned...by this point,MKM will never be continued on a PC with internet connection.
I did lot of things that will not be revealed until the next release...you might imagine my reasons.
I also would like to report a new feature to be released in this version.
It's called "SPEED TOOL".
It's a super light software used to ELIMINATE the slowdown and framed skipped problems .
That makes the game time more fluid than water,with high and clear run times.
Extremely useful for those who are suffering with this problem.
The results are really impressive,making the game extremely 100% fluid.
Stay tunned for this version...if you have some of those mentioned problems,stay ready to taste the real MKM for the first time.













