Saturday, August 26, 2017

Fireboy Project,being hit

Part of the being hit animations,check it out:



I'm pretty close to complete my task!

Friday, August 4, 2017

Fireboy Project- First combo hit and jump kick

Sorry for my late post...I've been busy for a short time...you may imagine my vendetta... now it's time to return to my project.

Its just a first hit of a long sequence of guitar combos...lots of sprites.


For now,check the jumps kick and the first guitar hit combo. Check it out:


Tuesday, July 4, 2017

Fireboy Project,Uppercut and Sweep update.

I had to record sweep move again. I had to insert two sprites over my old animation.

  Movehit sprite(replaced) and the next sprite(extra sprite).


                                   
Sweep update!

                Finally,one of the most powerful moves overall eras of MK series...The uppercut!                        
Uppercut added,check it out:

Friday, June 23, 2017

Fireboy Project,knee and sweep added.


                                                           Now the project Kontinues...

Thursday, May 25, 2017

Fireboy Project,Roundhouse kick !

#FIRENINJABOY


I'm kind impressed with myself...Perfection is the word...
I'm even more precise when compared to some official actors!

I present you,The roundhouse kick!

Also check the vertical jump,simple but  necessary.

#ninjafire
=)

Thursday, May 11, 2017

Fireboy project,flying punch and low block

More progress on Fireboy project.

More torture for those parrots!

The real soul of MK revealed...

Flying punch and low block added!


Monday, May 8, 2017

Fireboy Project,walk animation

Behind the scenes of the project



The first step:

Record the animation with a good actor. Fireboy,with me in this case.

Select the desired frames


The second step:


Prepare the animation,according to MK arcade series.

You know,fixed under stance animation.


The third step:


Insert in the game and check the results. Just Perfect.


Sunday, May 7, 2017

Fireboy project,I'll be back...

I have lots of things to be revealed...patience is an admirable painful virtue. However,the best option for now.

I won't to feed those assholes anymore...it's definitive for me. So,everything must be a surprise.

Except for what seems to be impossible for their kind.  You know, those weird and fat parrots!!

Like myself on MK. Yes,FIREBOY on MK.  It's about my departure on MK forever.
Get ready for the next release.

Check previous post for more info.

Monday, May 1, 2017

The first rebuild

Hornbuckle reconstruction 100% complete. Updated under MK arcade sprites.
Sub-zero is the next with addition of new sprite on his animation.


Friday, April 28, 2017

Friday, March 10, 2017

MKM SPEED TOOL


Guess what kombatants? I've been hacked again! It's quite unbelievable...despicable parrots.

No worries,right? Not this time...I lost everything,countless of edits,codes,new futures,everything deleted! For my luck,knowledge means power...and .everything could be restored to the original state!

MKM still around and close to be released !
Lesson learned...by this point,MKM will never be continued on a PC with internet connection.

I did lot of things that will not be revealed until the next release...you might imagine my reasons.

I also would like to report a new feature to be released in this version.

It's called "SPEED TOOL".

It's a super light software used to ELIMINATE the slowdown  and framed skipped problems .

That makes the game time more fluid than water,with high and clear run times.

Extremely useful for those who are suffering with this problem.

The results are really impressive,making the game extremely 100% fluid.

Stay tunned for this version...if you have some of those mentioned problems,stay ready to taste the real MKM for the first time.





Friday, January 20, 2017

STANCE UPDATE COMPLETE

Hornbuckle stance 100% complete. Check it out;


Monday, January 16, 2017

Scorpion confirmed...

After a long reflection,thinking about the whole project as one universe,also about my last missions to complete my task...and the most important...the meaning of the name FIREBOY.

Scorpion must have his presence into this masterpiece.

 Aggressive,with some new moves and extra combos. Powered by my madness and by fire of the Netherrealm.

I have lots of surprises for this next version,for a mere example...a new interactive arena,with fatality and dead traps.

There's a great possibility to increase all the ninjas with alternate costumes.
However,I'm not right about that for the next version...probably on further versions.



Madway,Kombat Zero Unlimited, Powered by Fireboy.